/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef __ARKCORE_SOCIALMGR_H
#define __ARKCORE_SOCIALMGR_H

#include <ace/Singleton.h>
#include "DatabaseEnv.h"
#include "Common.h"

class SocialMgr;
class PlayerSocial;
class Player;
class WorldPacket;

enum FriendStatus
{
    FRIEND_STATUS_OFFLINE = 0, FRIEND_STATUS_ONLINE = 1, FRIEND_STATUS_AFK = 2, FRIEND_STATUS_UNK3 = 3, FRIEND_STATUS_DND = 4
};

enum SocialFlag
{
    SOCIAL_FLAG_FRIEND = 0x01, SOCIAL_FLAG_IGNORED = 0x02, SOCIAL_FLAG_MUTED = 0x04,          // guessed
    SOCIAL_FLAG_UNK = 0x08
// Unknown - does not appear to be RaF
};

struct FriendInfo
{
    FriendStatus Status;
    uint32 Flags;
    uint32 Area;
    uint8 Level;
    uint8 Class;
    std::string Note;

    FriendInfo ()
    {
        Status = FRIEND_STATUS_OFFLINE;
        Flags = 0;
        Area = 0;
        Level = 0;
        Class = 0;
        Note = "";
    }

    FriendInfo (uint32 flags, const std::string& note)
    {
        Status = FRIEND_STATUS_OFFLINE;
        Flags = flags;
        Area = 0;
        Level = 0;
        Class = 0;
        Note = note;
    }
};

typedef std::map<uint32, FriendInfo> PlayerSocialMap;
typedef std::map<uint32, PlayerSocial> SocialMap;

/// Results of friend related commands
enum FriendsResult
{
    FRIEND_DB_ERROR = 0x00, FRIEND_LIST_FULL = 0x01, FRIEND_ONLINE = 0x02, FRIEND_OFFLINE = 0x03, FRIEND_NOT_FOUND = 0x04, FRIEND_REMOVED = 0x05, FRIEND_ADDED_ONLINE = 0x06, FRIEND_ADDED_OFFLINE = 0x07, FRIEND_ALREADY = 0x08, FRIEND_SELF = 0x09, FRIEND_ENEMY = 0x0A, FRIEND_IGNORE_FULL = 0x0B, FRIEND_IGNORE_SELF = 0x0C, FRIEND_IGNORE_NOT_FOUND = 0x0D, FRIEND_IGNORE_ALREADY = 0x0E, FRIEND_IGNORE_ADDED = 0x0F, FRIEND_IGNORE_REMOVED = 0x10, FRIEND_IGNORE_AMBIGUOUS = 0x11,          // That name is ambiguous, type more of the player's server name
    FRIEND_MUTE_FULL = 0x12, FRIEND_MUTE_SELF = 0x13, FRIEND_MUTE_NOT_FOUND = 0x14, FRIEND_MUTE_ALREADY = 0x15, FRIEND_MUTE_ADDED = 0x16, FRIEND_MUTE_REMOVED = 0x17, FRIEND_MUTE_AMBIGUOUS = 0x18,          // That name is ambiguous, type more of the player's server name
    FRIEND_UNK7 = 0x19,          // no message at client
    FRIEND_UNKNOWN = 0x1A
// Unknown friend response from server
};

#define SOCIALMGR_FRIEND_LIMIT  50
#define SOCIALMGR_IGNORE_LIMIT  50

class PlayerSocial
{
    friend class SocialMgr;
public:
    PlayerSocial ();
    ~PlayerSocial ();
    // adding/removing
    bool AddToSocialList (uint32 friend_guid, bool ignore);
    void RemoveFromSocialList (uint32 friend_guid, bool ignore);
    void SetFriendNote (uint32 friend_guid, std::string note);
    // Packet send's
    void SendSocialList (Player* plr, uint32 mask);
    // Misc
    bool HasFriend (uint32 friend_guid);
    bool HasIgnore (uint32 ignore_guid);
    uint32 GetPlayerGUID () const
    {
        return m_playerGUID;
    }
    void SetPlayerGUID (uint32 guid)
    {
        m_playerGUID = guid;
    }
    uint32 GetNumberOfSocialsWithFlag (SocialFlag flag);
private:
    PlayerSocialMap m_playerSocialMap;
    uint32 m_playerGUID;
};

class SocialMgr
{
    friend class ACE_Singleton<SocialMgr, ACE_Null_Mutex> ;
    SocialMgr ();
public:
    ~SocialMgr ();
    // Misc
    void RemovePlayerSocial (uint32 guid)
    {
        m_socialMap.erase(guid);
    }

    void GetFriendInfo (Player *player, uint32 friendGUID, FriendInfo &friendInfo);
    // Packet management
    void MakeFriendStatusPacket (FriendsResult result, uint32 friend_guid, WorldPacket *data);
    void SendFriendStatus (Player *player, FriendsResult result, uint32 friend_guid, bool broadcast);
    void BroadcastToFriendListers (Player *player, WorldPacket *packet);
    // Loading
    PlayerSocial *LoadFromDB (PreparedQueryResult result, uint32 guid);
private:
    SocialMap m_socialMap;
};

#define sSocialMgr ACE_Singleton<SocialMgr, ACE_Null_Mutex>::instance()
#endif
